Phasmophobia players often wonder, “What ghost turns on lights in Phasmophobia?” The answer: None. The Mare, a unique ghost type, actually turns off lights. 1 This nightmarish entity prefers darkness and hunts more aggressively in unlit areas.
It can immediately switch off lights players turn on, creating a tense atmosphere. 3
Appa Paranormal’s experienced investigator has explored countless haunted locations. They’ve encountered phenomena similar to the Mare’s behavior. 2 In Phasmophobia, identifying this ghost requires careful observation of its light-related actions.
Players must adapt their strategies to survive encounters with this menacing spirit.
Key Takeaways
- No ghost turns on lights in Phasmophobia. The Mare ghost turns off lights instead.
- Mares prefer darkness and hunt at 60% sanity in dark rooms, but only 40% in lit areas.
- Mares break light bulbs often and quickly turn off lights players turn on.
- To spot a Mare, look for Ghost Orbs, use Spirit Box, and check for Ghost Writing.
- Keep rooms lit to weaken the Mare, but use darkness to draw it out for evidence.
Mare’s Interaction with Lights
Lights Out: Mare’s Eerie Power
Mares have a strange link to lights in Phasmophobia. They can’t turn lights on, but they love to plunge rooms into darkness. This unique trait sets them apart from other ghosts in the game.
Inability to turn on lights
Mares in Phasmophobia never turn on lights. This ghost type hates brightness. It prefers to stay in dark areas. Players can use this trait to spot a Mare. The ghost’s aversion to light makes it unique among other spirits. 2
In the shadows, the Mare lurks, shunning the light that others seek.
A Mare’s dislike of light affects its behavior. It often turns off lights and may break bulbs. This creates darker spaces for it to roam. Next, we’ll look at how Mares interact with lights in more detail. 1Propensity to turn off lights
Unlike other ghosts, Mares have a strong drive to turn off lights. This trait sets them apart in Phasmophobia. Mares quickly switch off any lights players turn on. They do this right away, with no delay.
This behavior helps players spot a Mare ghost fast. 3
Mares love dark rooms. They turn off lights in unlit areas often. If a room stays dark, Mares hunt at 60% sanity. That’s higher than most ghosts. Mares also break light bulbs a lot.
This creates more darkness for them. Players must watch their lights closely when dealing with a Mare. 2
Comparison with Other Ghost Types
Ghostly Habits: Not All Spooks Are Alike
Ghosts in Phasmophobia have unique traits. The Mare’s light-shunning nature sets it apart from its spectral peers.
Yurei’s door closing ability
Yurei ghosts have a unique power to shut doors. This ability triggers only in rooms with open doors. The ghost picks one open door and closes it. This action creates two EMF 2 signals.
Players lose 15% sanity when a Yurei shuts a door.
The Yurei’s door slam is a chilling reminder of its presence. 4
Not all doors fall prey to the Yurei’s tricks. Locker, closet, tent, and exit doors stay safe. The ghost focuses on regular room doors. This helps players spot a Yurei during ghost hunts. 5General ghost interactions with electrical devices
Ghosts in Phasmophobia love to mess with lights. They can flick switches, break bulbs, and even drain power. This mimics real ghost stories where spirits affect electrical items. Some ghosts, like the Mare, have special powers with lights.
The Mare turns lights off but can’t turn them on. 3
Different ghosts interact with devices in unique ways. The Jinn uses power to move fast. The Poltergeist throws objects around. Players must watch how lights and other gadgets act to figure out which ghost they face.
Knowing these tricks helps ghost hunters survive and solve the mystery. 6
Mare’s Strengths and Weaknesses
Mare’s Dark Advantage
Mares thrive in darkness. They gain power when lights are off, making them extra scary. But bright rooms weaken them. Players can use this to their advantage.
Enhanced powers in the dark
The Mare thrives in darkness. Its power grows stronger when lights are off. In unlit rooms, this ghost hunts at 60% sanity – much higher than normal. Players face greater danger in the dark with a Mare.
It breaks lightbulbs and turns off lights often. This creates the perfect shadowy environment for its attacks. 3
Darkness empowers the Mare’s abilities. It moves faster and strikes more aggressively without light. The ghost room becomes extra risky if kept dark. Smart teams keep lights on to weaken the Mare.
But its constant light-breaking makes this tough. Flashlights offer some protection from its enhanced dark powers. 7Vulnerability with lights on
Lights weaken the Mare’s power. In lit rooms, its hunt threshold drops to 40% sanity. 3 This makes the ghost less likely to attack when lights are on. Smart players use this weakness to their advantage.
They keep lights on in the Mare’s favorite room. This simple trick lowers the ghost’s hunt threshold even more.
Bright spaces limit the Mare’s strength. It can’t turn lights on like other ghosts. 8 Instead, it prefers darkness and often turns lights off. Players who keep areas well-lit reduce their risk.
The Mare becomes less dangerous in illuminated spaces. This vulnerability gives investigators a key defense against this menacing entity.
Conclusion on Identifying Mare in Gameplay
The Mare stands out as a unique ghost in Phasmophobia. Players can spot it by its fear of light and love of darkness. It turns off lights often and breaks bulbs more than other ghosts.
The Mare hunts early in dark rooms but waits longer in lit areas. Ghost hunters should use Spirit Box, look for Ghost Orbs, and check for Ghost Writing to confirm a Mare’s presence.
Smart teams will keep rooms dark to draw out the Mare and gather proof fast.
For more spine-tingling stories, discover the true location of the infamous Annabelle doll here.
FAQs
1. Which ghost in Phasmophobia likes to play with lights?
The Mare is the ghost that loves to mess with lights. It’s known for turning them on and off. This spooky creature hates bright spaces and will try to keep things dark.
2. How can I tell if a Mare is in my game?
Look for lights that flicker or turn off on their own. The Mare might also use the fuse box to cut power. If you hear footsteps in the dark, it could be this light-hating ghost.
3. Can other ghosts in Phasmophobia turn on lights?
Yes, but not like the Mare. Some ghosts, like the Phantom or Yurei, might turn on a light during a ghost event. But the Mare is the only one that does it as its main trick.
4. What should I do if I think I’m dealing with a Mare?
Keep your flashlight ready and check the fuse box often. Use the spirit box to talk to it. Remember, Mares are more likely to hunt when it’s dark. So, keeping lights on might help you stay safe.
5. Does the Mare have any other special abilities?
Besides playing with lights, the Mare can cause ghost orbs and respond to the spirit box. It might also create cold spots. In the dark, it’s more active and dangerous than other ghosts.
6. How can I use the Mare’s light tricks to my advantage?
Use its hate for light as a clue. If lights keep turning off, it’s likely a Mare. This can help you figure out what ghost you’re dealing with faster. Just be careful – the darker it is, the more danger you’re in!
References
- ^ https://phasmophobia.fandom.com/f/t/Mare (2023-10-12)
- ^ https://steamcommunity.com/app/739630/discussions/0/5696507684086944227/ (2022-07-15)
- ^ https://phasmophobia.fandom.com/wiki/Mare
- ^ https://phasmophobia.fandom.com/wiki/Yurei
- ^ https://steamcommunity.com/app/739630/discussions/0/5696507684082224247/?l=tchinese
- ^ https://phasmophobia.fandom.com/wiki/Interaction
- ^ https://www.ign.com/wikis/phasmophobia/Mare
- ^ https://steamcommunity.com/app/739630/discussions/0/2968398831673403397/